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X-WR-CALNAME:ATX Game Makers
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DTSTART;TZID=America/Chicago:20250911T193000
DTEND;TZID=America/Chicago:20250911T220000
DTSTAMP:20250903T120900
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SUMMARY:Austin Unreal Engine Meetup, September 2025
DESCRIPTION:Austin Unreal Engine Meetup will return to Mister Tramps ( https://mistertramps.org/ ) from 7:30 to 10 p.m. Thursday, September 11. RSVP  ( https://communities.unrealengine.com/events/details/epic-games-austin-presents-austin-industry-unreal-developer-meetup-september-nanite-verts-tris-and-performance-oh-my/ )on the official site, and fill out the survey ( https://forms.gle/NF9V2EakADhhmBPb8 ) to give feedback about the event programming. Technical art lead Sarma Vanguri and rendering engineering lead Kevin Nappoly, both of Enduring Games, will give a presentation on best of use of Nanite in Unreal Engine.\nDevelopers Kevin Nappoly and Sarma Vanguri will walk through a high-level overview (with low-level performance numbers), things to keep in mind for assets (pipelines &amp; impacts), and examples for how to get the most out of Nanite in Unreal Engine – All while taking care of all of your target platforms.\nAbout Sarma Vanguri:\nSarma Vanguri is the Technical Art Director for Enduring Games, an independent studio in Austin, TX. With nearly three decades in the video game &amp; film industries, Sarma focuses on traditional, procedural, &amp; future pipeline optimizations, master technical lighting, Houdini expertise, and every part of the asset pipeline. Games include Immortals of Aveum, Demon’s Souls, ReCore, Disney Epic Mickey 2: The Power of Two, and more. Films include Night at the Museum: Battle of the Smithsonian, The Mummy: Tomb of the Dragon Emperor, Happy Feet, What Dreams May Come, The Matrix, and many more.\nAbout Kevin Nappoly:\nKevin Nappoly is a Rendering &amp; Graphics Lead at Enduring Games, an independent studio in Austin, TX. Kevin focuses on low-level graphics pipelines, platform specialization, early technology assessment &amp; proof-of-concepts, and optimization &amp; data-driven profiling. With a strong background in rendering paradigms, extensive experience in console and PC development, and expertise in customizing game engines, Kevin works to advance the state of real-time graphics in interactive digital games. Games include Risk of Rain 2, Immortals of Aveum, Redfall, and more.\n \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
URL:https://blog.atxgamemakers.com/events/austin-unreal-engine-meetup-sept-25/
LOCATION:Austin, TX
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