Austin Unreal Engine Meetup, September 2025
Austin Unreal Engine Meetup will return to Mister Tramps from 7:30 to 10 p.m. Thursday, September 11. RSVP on the official site, and fill out the survey to give feedback about the event programming. Technical art lead Sarma Vanguri and rendering engineering lead Kevin Nappoly, both of Enduring Games, will give a presentation on best of use of Nanite in Unreal Engine.
Developers Kevin Nappoly and Sarma Vanguri will walk through a high-level overview (with low-level performance numbers), things to keep in mind for assets (pipelines & impacts), and examples for how to get the most out of Nanite in Unreal Engine – All while taking care of all of your target platforms.
About Sarma Vanguri:
Sarma Vanguri is the Technical Art Director for Enduring Games, an independent studio in Austin, TX. With nearly three decades in the video game & film industries, Sarma focuses on traditional, procedural, & future pipeline optimizations, master technical lighting, Houdini expertise, and every part of the asset pipeline. Games include Immortals of Aveum, Demon’s Souls, ReCore, Disney Epic Mickey 2: The Power of Two, and more. Films include Night at the Museum: Battle of the Smithsonian, The Mummy: Tomb of the Dragon Emperor, Happy Feet, What Dreams May Come, The Matrix, and many more.
About Kevin Nappoly:
Kevin Nappoly is a Rendering & Graphics Lead at Enduring Games, an independent studio in Austin, TX. Kevin focuses on low-level graphics pipelines, platform specialization, early technology assessment & proof-of-concepts, and optimization & data-driven profiling. With a strong background in rendering paradigms, extensive experience in console and PC development, and expertise in customizing game engines, Kevin works to advance the state of real-time graphics in interactive digital games. Games include Risk of Rain 2, Immortals of Aveum, Redfall, and more.