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Category: Game Making

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What’s your story?

imageByJohn HendersonOctober 15, 2026
This essay was written in part to give context and promote Beyond the Build, a professional summit set for Saturday, Jan. 16, 2027. More information on the event available at the link. “What’s your story?” is often how I’ll address people I don’t know, especially when I meet

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  • Game Making

Lane-Breaking 4: Polymaths in a Specialist World

imageByJonathan GallowayJuly 15, 2026
In Lane‑Breaking Part 1, I told the up‑close story of lane‑policing and psychological safety from inside teams. In When One Lens Dominates and Safety and Stewardship, I zoomed out to talk about bias, culture, and leadership. This final part is more personal and

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Lane-Breaking 3: Fake Safety, Real Safety, and the Courage to Steward

imageByJonathan GallowayJune 15, 2026
In Part 2, we looked at the structural pattern: how specialist systems create bias, and how it doesn’t stay inside any one discipline. Any silo can start believing its lens is the only real one. The problem is the architecture, not the people. This part is a little

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  • Game Development
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Lane-Breaking Part 2: When One Lens Dominates

imageByJonathan GallowayMay 15, 2026
In Part 1, I promised to pull the camera back and cover the bigger forces: fake safety vs real safety, engineering bias, stewardship, invention, all of it. One part. Neat and tidy. That did not happen. The more I wrote, the more the pieces refused to fit in one container. So

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  • Game Development
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Lane-Breaking: A Manifesto on Psychological Safety and Cross-Disciplinary Work in Game Development, Part 1

imageByJonathan GallowayApril 15, 2026
Christopher Latham Sholes, the Milwaukee newspaperman behind the first practical typewriter patent in 1868, wasn’t a novelist chasing flow state. He was a printer and editor staring at chaotic, manual workflows and deciding to hack them with mechanics and ingenuity. He

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Don’t Put Rock Stars In Charge

imageByAlan UthoffMarch 15, 2026
The video game industry’s rock stars have been movers and shakers since its conception. These exceptional performers create the impossible and find the way forward when you are against the wall. Everyone has met or worked with at least one of these standouts, a

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  • Game Making

Mastering Harmony: Conflict Resolution Strategies for Indie Development Teams

imageByShawnna O'NeilAugust 19, 2024
Hi! I am Shawnna O’Neil currently living in Austin, TX. I have 2 years of experience in Production working on an indie game known as HouseKeeping (working name). I have also worked at a local startup known as AstroBeam VR. Additionally, I have done QA Playtesting for

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  • Game Development
  • Game Making

Guide to Audio Production Part I

imageByWesley S. Uchiyama-PenixJune 12, 2023
Guide to Audio Production Part I
The world of audio production may seem like this bottomless pit of science, hardware, software, and tons of foam taped to a wall…with a sprinkle of magic. What is a DAW? Why are there so many different microphones? What is phantom power, and what do ghosts have to do with

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  • Career Development
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  • Game Making

Monthly Opportunities to Show Off Your Project

imageByCarlos TafurFebruary 8, 2022
Monthly Opportunities to Show Off Your Project
Hello ATX Game Makers! I am the Esports and Event Coordinator at Valhalla Esports Lounge, and I am here to present you all with a regular opportunity to showcase your games and get some direct public feedback. We recently started hosting a monthly market-style event at

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  • Game Making

WORKING WITH A COMPOSER pt. 2

imageByTrevor Whitaker BlackJanuary 4, 2022
WORKING WITH A COMPOSER pt. 2
So you’ve found a friend who writes music (maybe through ATX Gamemakers), and you’re excited to get started. You’ve read part 1 of this article, and you’re off to a great start, but what’s next? Lots more talking, I’m afraid. Good thing y’all like each other! Deliverables

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