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Category: Game Development

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What’s your story?

imageByJohn HendersonOctober 15, 2026
This essay was written in part to give context and promote Beyond the Build, a professional summit set for Saturday, Jan. 16, 2027. More information on the event available at the link. “What’s your story?” is often how I’ll address people I don’t know, especially when I meet

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  • Game Development
  • Game Making

Lane-Breaking 4: Polymaths in a Specialist World

imageByJonathan GallowayJuly 15, 2026
In Lane‑Breaking Part 1, I told the up‑close story of lane‑policing and psychological safety from inside teams. In When One Lens Dominates and Safety and Stewardship, I zoomed out to talk about bias, culture, and leadership. This final part is more personal and

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  • Game Development
  • Game Making

Lane-Breaking 3: Fake Safety, Real Safety, and the Courage to Steward

imageByJonathan GallowayJune 15, 2026
In Part 2, we looked at the structural pattern: how specialist systems create bias, and how it doesn’t stay inside any one discipline. Any silo can start believing its lens is the only real one. The problem is the architecture, not the people. This part is a little

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  • Game Development
  • Game Making

Lane-Breaking Part 2: When One Lens Dominates

imageByJonathan GallowayMay 15, 2026
In Part 1, I promised to pull the camera back and cover the bigger forces: fake safety vs real safety, engineering bias, stewardship, invention, all of it. One part. Neat and tidy. That did not happen. The more I wrote, the more the pieces refused to fit in one container. So

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  • Game Development
  • Game Making

Lane-Breaking: A Manifesto on Psychological Safety and Cross-Disciplinary Work in Game Development, Part 1

imageByJonathan GallowayApril 15, 2026
Christopher Latham Sholes, the Milwaukee newspaperman behind the first practical typewriter patent in 1868, wasn’t a novelist chasing flow state. He was a printer and editor staring at chaotic, manual workflows and deciding to hack them with mechanics and ingenuity. He

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Don’t Put Rock Stars In Charge

imageByAlan UthoffMarch 15, 2026
The video game industry’s rock stars have been movers and shakers since its conception. These exceptional performers create the impossible and find the way forward when you are against the wall. Everyone has met or worked with at least one of these standouts, a

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  • Game Development
  • Game Making

Guide to Audio Production Part I

imageByWesley S. Uchiyama-PenixJune 12, 2023
Guide to Audio Production Part I
The world of audio production may seem like this bottomless pit of science, hardware, software, and tons of foam taped to a wall…with a sprinkle of magic. What is a DAW? Why are there so many different microphones? What is phantom power, and what do ghosts have to do with

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  • Game Development
  • Game Making

Working with a Composer, part 1

imageByTrevor Whitaker BlackNovember 19, 2021
Working with a Composer, part 1
A rumbling begins on the convention floor. What sounds like drums begins in the distance, but you realize too late that it is a stampede. They’re chanting something as they overtake your booth in a flurry of business cards and DM’s:  “DO YOU NEED A COMPOSER?!?” I assume

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  • Game Development
  • Game Making

Untangling Cross-Platform Controller Support

imageByAlan UthoffApril 5, 2021
Untangling Cross-Platform Controller Support
(Today’s article is by Alan Uthoff, the CEO and Founder of Swordpoint Studios, LLC. He is a Senior Programmer with over 14 years of experience developing games and leading teams. Alan has extensive experience designing, creating, debugging, and evaluating the quality of

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